Eloelo- Monetisation Map
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Eloelo- Monetisation Map

Eloelo and it monetisation structure

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Disclaimer : As I am actively working on monetisation at my org, I have been bounded to share any details about the structure as we would be launching it soon into the market.


Context

bannereloelo.png

Company Name: Eloelo- Live Chat, Games and Meet

Founded: 2020

Total Funding: 37M


Currently Eloelo has more than 50M+ Downloads


About Eloelo: Eloelo is an amazing Live Video Chatroom application with over 50M+ downloads. Enjoy Live Video Chat, Live Streaming & Play Live Games with the most amazing Hosts.

Product

About the product: The Product that we would be picking would be Eloelo. Eloelo is a social and entertainment application catering to Tier 2 and Tier 3 audiences. It enables users to find connections across India with like-minded people and also feel entertained during a long hectic day through its live streaming capabilities.

Just to set some context

Underlying are the different types of rooms which are there on Eloelo.

Room Types.png

Underlying is the process which is involved for any user to go on call.

Live Calls.png




Litmus Test { Are we ready to monetise}

Retention

Retention Curve.png


The retention curve flattens after D11 at about 45%. As we are on the higher end of the retention rate for Indian Social live streaming and social applications, we surely have a decent user base to monetise

Deeper Engagement

Deeper Engaement.png


Users

Power

Core

Casual

Age

22-35

18-35

18-26

Gender

Male/Female

Male/Female

Male/Female

Maritial Status

Married/ Unmarried

Married/ Unmarried

Married/ Unmarried

Location

Tier 1 & Tier 2

Tier 1. Tier 2 & Tier 3

Tier 2 & Tier 3

Frequency of usage of Eloelo

Everday

3 times a week

Once a week

Competitions used by the user

Sharechat, Facebook, Instagram, Moj, Youtube, Dating app (bumble/ tinder), azar, FRND

Youtube, Instagram, Facebook, Sharechat

Youtube, Instagram, Facebook,

Interaction Pattern

Has at least 3 call- joins per day and spends a min of 1 hr per day on eloelo

Has at least 1 call-join per day and spend 30 mins on the app in total

Attends room as a passive listener and engages only in games

Key Feature used on Eloelo

Multi Call, DM, Video and Audio Live, Games



% of users

25%

50%

30%

Willingness to Pay

Total number of users whom we had the conversation with : 50+ Users calls
  1. What is the value which users are seeking from the platform
  2. Is the value being perceived and experienced by the users?
  3. What are the different services and product that they pay for and what is the natural frequency for the same.
  4. What is the purchasing power for digital products.
  5. How would they pay for the product
  6. If the users are activated to make digital transactions.
  7. What is the frequency of transaction and the AOV for the same
  8. What services/ product do they interact with once/ recurring basis
  9. What would help them pay more

User Insights


Power

Core

Casual

User perceived value from the product

Ability to build strong and deep connections & feeling the sense of valued and earning fame

Ability to build connections feeling the sense of valued and earning fame

Can start talking to people around them and across india to start building friendship

Experienced the core value prop of the product

Join as a co-host on a video/audio live

Join as a co-host on a video/audio live

Join as a co-host on a video/audio live

Services which they pay for

Ability to talk to like minded people as early and as long as they want

Fasten the process of getting on call & Games

Games, Gaming competition

Natural frequency for the same

Everday

Once in every 3 days

Once a week

Purchasing power of the user

High

Medium

Low

Mode of interaction

Video + Audio+ Games

Video/Audio+ Games

Games+ Passive

Frequency of transaction

High

Medium

Low

AOV

100 INR

50 INR

10 INR

What would help them pay more

Fame and Support

Connections and fame

Social Validation

Willingness to Pay Based on Affinity with the Creator of Eloelo.png



Substitute Pricing

What core problems does our product solve for?

Use-case: The ability to build strong friendships online

Substitutes: Talking to friends IRL, Community groups for friendship, Mutual friendship, In-direct friendships

Substitute

Flexibility to use

Needs physical effort

Pricing (Base Plan)

Core Users

Perceived Value from the Application for the User

Sharechat

Easy

Low

INR 18

Families (Early morning status), Users who have free time and are looking for social validation

Entertainment, Status Quotes, Friendship

FRND

Easy

Low

INR 99

Individuals who want to talk to women and build bonds

Friendship & Relationship

Moj

Medium

High

INR 79

Individuals who are trying to find regional content and connect with individuals near them

Story/ Status worthy quotes, Entertainment, Regional

MX Live

Easy

Medium

INR 385

Users trying to find content for entertainment

Entertainment

Bumble

Very Difficult

Low

INR 149

Users who want to start friendship

Relationship

Meetme

Very Difficult

Low

INR 99

Ability to meet randomly people online very similar to omegle

Entertainment

Omegle (Doesn't exist anymore)

Low

Low

Free

Ability to meet people across the globe randomly on video call and chat

Entertainment

Validating what users are buying into

Users are buying into the value of access (Eloelo has deeper connections than other competitors and has completely legit users (no fake accounts)

Talked to 30 users to validate the willingness to buy

  1. Most of them had a concern around the price tag that would be attached around it.
  2. Users mentioned that they would ideally hesitate to perform a payment on the platform as the platform was free for most of their duration
  3. Use case, price-tag were few of the biggest concerns from our users.
  4. 50% of the users had a willingness to pay.
  5. Most of them also mentioned that they would like to wait it out and if even after that they do not get an opportunity then there might be chances that they might churn away from the platform and try free competitors
  6. The rest of the 50% had a willingness to pay as they were more connected to the creators on the platform and hence did not want to lost the bond and friendship which had been formed on the platform


Pricing Design

Who to charge

Design Pricing- Who to charge.png

As per the framework, you will first charge the following:

  1. Champion users
  2. Loyalists
  3. Potential loyalists


For Eloelo, the core value prop is to make friendship and form deeper connections, which is lead by audio and video services on the platform currently. We will bucket users as per time spent inside live & no. of times the user joins as a cohost on multi call. The natural frequency for Eloelo is daily.


How our users experience this core value prop?

  1. Video Live Rooms + Gaming Rooms
  2. Audio Live Rooms
  3. Game (Ludo)


The Natural Frequency of using the application is: Once a day

Segmentation of Users

Segmentation of Users.png

When to charge

As per the framework,

You will charge the customer when you have created the right perceived value.


The perceived value behind using Eloelo would be Dopamine, as I will use Eloelo to make friends online and stay connected while being the true self without being judged

The inflection point

The user should have been a co-host on at least 3+ different live room and spent at least 10 mins per live room.

percieved value.png

What to charge for?


Value

Additional Pointers

Core Value Proposition

Ability to meet new people and make new friends across India


The action by which they experience the core value prop

Joining call in Video and Audio rooms


What we will charge them for

Access & Fame

Time of the creator, Skip Queue, Fame on the platform, access to Leaderboard

What is the core action from the user POV for which the user uses the product?

Live Calls.png

How much to charge

Currently working on monetisation specifically hence cannot comment on these.

Experiments

For the current mathematical significance lets consider 100 as our RDAU and talk in percentages.




Title

Cohort affected (QUANTUM)

Frequency

AOV

Description

Action Performed by

Experiments

Monetisation Avenue 1

Gifting

70

3 times a day

INR 15

We would allow users to appreciate and support their favourite creator with gifts which would allow the users to rank themselves on the call request bottom sheet as they can become co-host post this.

Core(20), Power(40)

Casual(10)

INR 10 would attract a increase amount of user to pay. Biggest friction point is the First time buyer experience which we would give a higher discount to enable the users

Monetisation Avenue 2

Rank Booster

30

Every time they gift

INR 10

Just to stand out of the list and provide the priority to the user in the call request bottom sheet

Power

As it is a special feature allowing users to stand out we would put it at a minimal price allowing users to rank and skip ranks through this

Monetisation Avenue 3

Gaming Charges

15

5 times a day

INR 10

Provide users with the ability to play and interact with the creator while playing game

Core, Power

We can play with the amount to understand the motivation of users interested to interact with games and live rooms

Monetisation Avenue 4

Game competition

30

Once a week

INR 15

Users get an opportunity to participate and win upto 1000 INR if they win

Casual, Core, Power

As competition provides the user with the ability to win, we can test how much to charge based on the entry price x no. of participants



Can be overlapping









Perceived Value

I will use eloelo to avoid building and spending too much time on friendship and rather spend time building connections with like minded people

Perceived Price

I have limited access to people around me and feel socially shy

How to show pricing

How to show pricing.png



System 1 & 2 Design


Type of System: System 1


We would be following the System 1 as these are small micro transactions which would be very regular and the frequency of interaction would be higher than normal.


Main usage of the the purchase would be to get diamonds on the platform which would lead to them using the diamonds for access to creators time and support. and providing the creator with the ability to skip requests queues based on gifting performed by the user. Access to special leaderboard leading to Fame.


Clear communication about the benefits

Benefits.png

Avenues to transact

Aveneues to transact V1.png

Additional Thoughts

Quick Buyer Experience

As the user's only friction point is the First Payment Flow where the user has to go through the journey of trusting and making a purchase of diamonds through our payment gateway.


Post the purchase, they would be topped up onto the wallet, which the user can utilise in the live rooms.

Integration such as:

  1. Payment Gateways
  2. One-tap gifting


Would be some of the ideal steps towards a quick buying experience

First time and Repeat user experience

How to show pricing.png



Pricing Model Selection Framework

Screenshot 2024-02-09 at 11.37.46 AM.png


GTM for launching pricing for our product

How would you pitch to this ICP?


Tired of waiting in long queues to meet the people whom you adore or want to be friends with? Gift now and skip the queue
Want to appreciate your favourite creator: Start gifting and Start supporting

How would you GTM to our existing users

In-App Communication

  1. Banners
  2. Creator Led
  3. Coachmarks and nudges

Outside App Communication

  1. IAM where creators can come live and talk to their Super fans based on the gifting structure selected by the creator


How would you solve for pricing adoption?

We would create smaller pack worth β‚Ή1 as it would help us activate the users and convert them into a transacting users which would further lead to frequent transactions based on campaigns.

Campaigns can range from

  1. 1st time purchase
  2. Weekend Bonus
  3. Pay Day- Free Day
  4. Festive Campaigns
  5. Valentines Day campaign
  6. ETC



Disclaimer : As I am actively working on monetisation at my org, I have been bounded to share any details about the structure as we would be launching it soon into the market. Hence this was just some bits performed by me











































































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